In Part One of this HFX feature, I explored its origins and intertwining relationship with the horror genre. In this second part, an in-depth exploration into how HFX constructs the monstrous body shall be conducted, using a specific example - John Carpenter’s The Thing (1982). This was a film that, upon initial release, suffered a less than favourable reception.
Hindered by the success of E.T. the Extra Terrestrial (1982), it appeared evil aliens were just not
fashionable in film anymore. However, over time The Thing has garnered an
incredibly powerful cult following, especially for Rob Bottin and his HFX. Showcasing visceral lunacy, mind-boggling effects are implemented to distort the human body, forever placing a
mark on the history of HFX and the horror film.
As a remake of The Thing from Another
World (1951), based on the novella Who Goes There
(1938), written by John W. Campbell, Jr, the basic premise of John Carpenter’s The Thing surrounds a research
base, Outpost 31. In an isolated Antarctic setting, the all male crew are infiltrated by a shape-shifting alien. It imitates the form
of individual crew members one by one, subsequently causing an onslaught of
chaotic paranoia and un-imaginable bodily destruction.
The 1951 original production deleted ‘all
references to the alien’s shape shifting skills out of necessity... the
state-of-the-art in make-up effects in 1951 simply could not accommodate what
Campbell had written’ (Hogan, 1982, p. 49). Equally, Carpenter
made it clear of his wishes to avoid "another guy in a rubber suit", which, as
explored in Part One, was characteristic of HFX in the 1950s. Consequently
Bottin decided that ‘since it had been all over the galaxy, [the Thing] could
call upon anything it needed whenever it needed it’ (Hogan, 1982, p. 54). In
other words, the Thing
could be anything, thus granting creative license and
freedom for Bottin to construct a form of the monstrous that
had never been seen before.
Bottin collaborated with storyboard
artist Mike Ploog to establish
initial concept artwork, an example of which can be seen below.
Each design was then brought to life
and created by ‘pushing the state-of-the-art make-up effects to the
limit’ (Hogan, 1982, p. 54). The scene in which this is most evident is the
Norris sequence, where said character suffers an apparent heart attack and is urgently
rushed to a table for medical assistance from Copper. Whilst using a
defibrillator, Copper’s hands become engulfed in Norris’ stomach, which
miraculously opens imitating a mouth with sharp teeth. Following this an alien
bursts outward and a cavalcade of bodily disintegration and transformation
ensues. Words will never do it justice so you can experience it below...
For the alien being that thrusts
vertically from Norris’ torso, the overall movement was controlled through a
hole in the false ceiling, yet the face was operated mechanically via radio
control to achieve individual movement. To separate Norris’ head from his body,
a manually-operated push-rod was hidden within the inner neck of the sculpted
head (that in turn had radio-controlled facial expressions). The operator of
the effect was once again placed out of shot. The ineffable ooze was concocted
using multiple ingredients such as bubble gum and melted plastic. To achieve
the effect in which Norris' tongue attaches itself to the adjacent desk,
reverse printing was used as the action was shot in a backward sequence, whilst
HFX technicians pulled on cables and mono-filament fishing line.
Arguably one of the strongest images
to emerge from this sequence is the protrusion of eyes and spider’s legs from
the head of Norris. To achieve this, three tiny holes were drilled in each
side, from which thin-gauge aluminium tubing sprouted. The extension of the
legs were radio controlled however the movement of the head in its entirety was
achieved through the use of a custom-built car. The head was mounted on said
car and as it drove forward, the legs would also move creating the illusion of
independent motion. Thus a ‘horrible, yet ultimately entrancing’ (Hogan, 1982,
p. 68) finale to the visceral manipulation of Norris’ body, as six tiny legs
transport a severed head across the floor. Palmer’s
line, “You’ve gotta be fucking kidding...”, is a piece of
dialogue that boasts the utmost resonance here, as the relentless lunacy comes
to a climactic close, having just showcased all manners of bodily monstrosity and HFX innovation.
Altogether, various
manifestations of the Thing were sculpted in clay, moulds were taken from the
sculptures, foam latex pieces were made and the necessary mechanics were
installed. Additional materials were used when needed including the
unconventional use of heated Bubble Yum gum, strawberry jelly, mayonnaise,
cream corn, melted crayons and food thickener. Overall, this combination of mechanics,
prosthetics, amputee extras, unlikely materials and wild imagination, enabled Bottin to achieve
a tangible deconstruction of the human body, a believable depiction of bodily
abjection.
So... does this have any symbolic inference?
Does this construction of the monstrous transcend beyond the figure itself to
say... the films’ narrative and protagonists? Keep your eyes open for Part
Three to find out.
Sources:
Hogan, D. J. (1982). The Making of The Thing. Cinefantastique, 13(2-3), pp. 49-58
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